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- [[Terminal|The ShiftOS terminal]] is an in-game application that allows you to type in commands that will perform operation ''save'' - Saves the player's progress in the game. ...839 bytes (132 words) - 12:30, 13 June 2025
- ...Visual Basic .NET]] by Philip Adams and other developers. The goal for the game was to go from a bare terminal to a graphical user interface with full desk ...nux distros as his ideas were too ambitious. So he decided to make his own game after realizing his distro idea alone won’t work. ...5 KB (684 words) - 11:31, 12 June 2025
- ...r, these issues are hypothetical and based purely on a cursory look in the game's code. These theories are untested. Furthermore, the use of Windows Media Player would prevent the game from ever running on Linux or macOS. ...761 bytes (120 words) - 12:31, 13 June 2025
- ...alls the ShiftOS operating system. DevX identity was never revealed in the game. ...326 bytes (48 words) - 11:02, 11 June 2025
- ...ad incorrectly, including the ShiftOS forums themselves. Most notably, the game would direct the player to Google when opening the browser, which would lau ...642 bytes (98 words) - 12:32, 13 June 2025
- ...r [[ShiftOS]]. It can be used to upgrade parts of [[ShiftOS]] using the in-game currency [[Code Points]]. ...172 bytes (25 words) - 18:44, 11 June 2025
- ...ng]] is a built-in game in [[ShiftOS]], based on the [[Wikipedia:Pong|1972 game]]. The gameplay was changed slightly to make it more challenging such as in ...speed isn't increased. If the ball leaves the screen to the left side, the game is over and the player loses all of their points. If the ball leaves the sc ...1 KB (182 words) - 20:26, 11 June 2025
- [[Code Points]] is one of the in-game currency for the game. ...[Shiftorium]], however they can be exchanged for [[Bitnotes]] later in the game. ...1 KB (168 words) - 20:30, 11 June 2025
- ...[Code Points|codepoints]]. It is already installed when you first open the game, and it is the only way to get [[Code Points|codepoints]] at first. ...rchased in the [[Shiftorium]]. Any purchased categories only appear in the game once, and will be removed after Knowledge Input is closed. ...762 bytes (125 words) - 20:32, 11 June 2025
- [[Artpad]] is an in-game image editor first added in version 0.0.7 Beta 1. It is intended for the cr ...749 bytes (123 words) - 12:22, 13 June 2025
- [[ShiftFS]] is the in-game filesystem format for [[ShiftOS]]. ...'s save file - and creating all the folders and files necessary for the in-game environment. The rest of the introduction screen would be reserved for crea ...778 bytes (124 words) - 12:25, 13 June 2025
- ...allows users to create or view .skn files and alter the appearance of the game using them. Skin Loader consists of a preview of a window and the desktop w ...a [[ShiftOS]] program which can periodically change the appearance of the game using a set of .skn files. Three options are available in this program: "Sh ...3 KB (456 words) - 12:28, 13 June 2025
- [[Shiftnet]] is an in-game application used to access "websites" used to move further along in the sto ...cape but William1008 has since continued development since DevX handed the game over to the community. ...697 bytes (107 words) - 12:29, 13 June 2025
- ...Visual Basic .NET]] by Philip Adams and other developers. The goal for the game was to go from a bare terminal to a graphical user interface with full desk ...1 KB (157 words) - 15:29, 2 July 2025